* Publisher: Hasbro Interactive * Developer: Microprose * Release Date: Available Now * Genre: Strategy * Number of Players: * ESRB Rating: Everyone * Retail Price: $29.95 Personally I prefer multiplayer games and so I'm reviewing the multiplayer features of this game. -=CONS=- One feature it's missing that's available in the free cross platform risk game at http://www.dominategame.com/ is the ability to play in "blind mode". The blind mode option means that you can only actually see friendly and enemy armies directly next to yours. This adds a great dimension to risk type games and it's missing from the Microprose Risk2 version. The dominategame.com version also allows you to set how much time each player has to make a turn. Playing online against random people - it makes for quicker more interesting games to limit players to have 30-60 seconds to make their moves. This is also missing from the Microprose version. http://www.conquerclub.com/ is another free version of risk that is completely browser based and uses drop down menus and buttons to make attacks & fortifications. You are allowed 24 hours between each turn to make your next turn which makes it good if you don't have a lot of spare time to invest. A unique feature in conquer club is setting up tournaments (only paying members can though). Various fortification/team/game type rules can be specified before the game starts as well. A lot of these abilities are missing from the Microprose version. -=PROS=- Same-Time Risk is a unique way of playing risk that alters the order/way players take their turns and the way the point system is distributed. All players make their moves at the same time and after the players moves are completed - the game reveals where everyone attacked and generates the results of the attacks. Players get more men for a larger "connected empire" - which means a body of countries connected on to each other in at least 1 spot. It's a neat variation of the classic game - one that no other risk games I've played has to offer. Hot-Seat Style Risk allows multiplayer action just like if it were a board game. All players physically at your computer take turns using a single player. Something that none of the online versions offer (and actually forbid) because they rank players and track cheaters by ip addresses. (dominategame.com allows non-rated games if players wish to play from the same host/ip address) The other benefit is you only pay once to own it. While the versions I enjoy above are free to use - they do have some limitations and require a $25/yr subscription to remove banner ads/etc. This version can be purchased to own for much cheaper and you own a license for life - not just one year. -=Conclusion=- Those are the main features that differ between this game and some of the other variations out there. Like all risk games it is very good. This version and it's a definate worthwhile asset for any Risk Fan's collection and the hotseat and same-time features make it unique. I'd actually rate it with the word "excellent" but I wouldn't say it's 5/5 since that would indicate there's no room for improvement. There are missing features which are available in other risk games and that is why I mentioned the features above that are missing. Hopefully Microprose makes a Risk3 and adds those features in! More info available on the basics of risk type games at http://en.wikipedia.org/wiki/Risk_IIRead full review
I have played the original risk for some time now and I really like the new edition. I do hope Hasbro and company come up with an even newer edition though. In this edition you can have more AI charicters to play against and can find other human players on a local network. Apparently there used to be an online feature that is no more, but can be fanagled using online vertual local networks still. My only complaint is that the game is quite a bit slower than the first version and there is no description of the strength and weakness of each AI charicter as the first risk gave. The new graphics are fun and the statistics given after the game are helpful. If Hasbro and company come up with a risk 3, I recomend easier online linking to other players, perhaps even a saved game option so players can come back later. I also recomend personalizing AI charicters so playes can build their own opponents. Finally faster play is a must. All in all, I recomend this game, it is very fun!Read full review
One of my favorite board games growing up. Some of the animations get to be a bit tedious - particularly the phase transition screens. BUT - I have to emphasize this is still lightspeed play compared to the board game. I've played four games against the computer since I got it, and don't think that play against the virtual opponents is all that challenging. Cool features include turn-by-turn statistic screens, which show things like how many territories each player controls, how many attacks were made, etc. And alternate map and globe views that you can select. Some features take a bit of getting used to - I got stuck in a loop at one point when I had too many Risk cards and couldn't seem to make a playable combo. I still don't know what I did to get back to normal play... It's a fun spin on a challenging board game. Definitely cheaper than buying the real McCoy!Read full review
This game still works well for one that was made for Windows 95. It gives you the experience of the original board game and has plenty of options for different styles of play.
Verified purchase: Yes | Condition: Pre-owned
Risk (by Hasbro) is a good game. Problem was it was to simple. Risk II changed it but just a little. With several modes to play, it is more exciting and with more variety and outcome. However, it changed the "defender advantage" to "attacker advantage," which means that attackers win when there is a tie when rolling the die/dice. It makes it more difficult to defend and therefore the whole strategy must change. I would say, it is more aggressive than the old one, but less strategic. Now dumber people can win the game too if they are lucky. In previous version, it was almost impossible.
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